

If your project is not already connected to Plastic SCM, the Plastic SCM window displays a view to create a new workspace. Use the Plastic SCM window in the Unity Editor to manage version control for your project. To revert changes to a file, select the file in the Pending changes tab and select Undo changes. If you’ve made changes in your project that you don’t want to keep, you can revert back to the previous version, that is, the latest checked-in version. This opens the Differences view, which compares the repository source with your local copy. To compare an updated file with the previous version, right-click the file in the Plastic SCM window and select Diff. You can ignore specific file names, whole folders, and all files with a specific extension. The files you choose to ignore are removed from the Pending changes list.

If there are other files in your project that you want to exclude from the shared repository, add them to the ignore file: This contains a default list of file types and paths to exclude from source control. When you create a workspace using the Plastic SCM plugin, it automatically creates an ignore file in your workspace. Your changes are listed in the Plastic SCM GUI, in the Changesets view.


Once you’ve connected your project to a Plastic SCM workspace, the Pending Changes tab of the Plastic SCM window displays all your existing project files as Added and private. Committing your project files to source control More info See in Glossary in the workspace, that is, your project folder. In Unity projects there are a number of files which could be excluded from version control, and using an Ignore File is the best way to achieve this. Additionally, Plastic SCM automatically creates an ignore file A special file used in many Version Control Systems which specifies files to be excluded from being placed under version control. Once you’ve created your workspace, the Plastic SCM window displays your project files.
#Unity 2019 full
Choose whether you want to use Plastic SCM as a developer (for full Plastic SCM functionality) or an artist (for a simplified workflow). By default, the existing project path and name are used.ģ. Specify the repository name, workspace name and path to the project. To create a new workspace for your project in the Unity Editor:Ģ. To use the Plastic SCM plugin on a Unity project, you must create a workspace for the project in the Plastic SCM window or in the Plastic SCM GUI. To open the Plastic SCM window, select Window > Plastic SCM. When you add a new file, or save changes to an existing file, the Plastic SCM window automatically displays the affected files. The Plastic SCM window displays a list of new and changed files in your project. Use the Plastic SCM window to manage your file changes, including: The Plastic SCM plugin enables the Plastic SCM window in the Unity Editor. From there, you’ll walk through a simple onboarding process, which will guide your account setup and ensure that your Unity project is configured correctly. You can access Plastic SCM for Unity on any supported version by navigating to Window > Plastic SCM. plastic workspace folder in the root of the Unity Project does not need to be removed as it can be read by the Version Control package.
#Unity 2019 free
You will need to uninstall the Plastic SCM Asset Store A growing library of free and commercial assets created by Unity and members of the community. The plugin is available via the Version Control package in the Unity Package Manager. Installing the Plastic SCM plugin for Unity
